ApexDC++ is, and always will be, free from all forms of malware. The project is managed and developed by veterans of the P2P world and as such we feel we are in touch with the opinions, wishes and requirements of our users.
We have published a 1.5.8 Beta with the intention of making it final/stable if no show stopping bugs are reported. There's a new feature that shows you the correct percentage of a file an uploader is requesting off you, which helps determine their ETA to finish the download. Previously we displayed the upload chunk size and feel this is a more accurate approach. Please note that this will only take effect between 1.5.8 users and later - so get updating
Any mandatory updates now use the update check window to notify you and we have done further backend improvements.
Download: ApexDC++ 1.5.8
Following DC++'s recent security fixes, we have released 1.5.7 to keep our users protected. In addition to the security fixes we have merged the latest Plugin API code with DC++ so you can use the plugins available on this page. Make sure you update the plugins if you're upgrading from 1.5.6. You can check out the full changelog available here.
Developers can now compile our source using Microsoft Visual C++ 2012 as we have provided support for this. Separate Windows XP binaries are compiled with 2012 - make sure you check out the XP folder if you're upgrading on Windows XP. The installer will automatically select the correct binaries if you're unsure.
We strongly recommend all existing users upgrade due to the nature of the security fixes.
Update 07/08/2013: An updated version has been uploaded. Everyone who has upgraded before this date will need to download the new version - sorry for any inconvenience. More information is available here.
Download: ApexDC++ 1.5.7
Every since we first introduced PeerWeb DC++ in 2005 one of our main goals has been to provide cross platform support and distribute our program to Linux and Mac OS X users. This article focuses on Mac OS X development and offers users a chance to test the future of ApexDC++ 2.0. We will publish a progress update on Linux development separately.
Back in 2010 we announced an integration with OpenCandy to monetise installations and provide a stable base for our cross platform development. Due to this we were able to advertise a job for porting our program to wxWidgets (a cross platform GUI tool kit) and eventually hired Gevorg, who has years of wxWidgets experience and regularly submits patches back to their development team. His experience has been a valuable asset to the project and we are now in a position to show off our progress for the first time:
ApexDC++ 2.0 running on Mac OS X Mountain Lion - Click to enlarge
Read more of the story after the break.
We are pleased to announce 1.5.6 to the public, fixing a security vulnerability related to the Magnet URI handler and merging to ADC 1.0.2 protocol. A few other additions include tidying up the plugin menu (it's now located in File > Plugins menu and actually works) and synchronising with DC++'s speed limiter code. We have also updated the OpenSSL library bringing with it a few security fixes aswell.
Crise has posted some fine words on the recent changes to the Plugin API, so check it out here.
As you can see there are a few security updates in this release and therefore we are making this a mandatory upgrade. You can check out the full changelog or download it straight away on our website.
Yes we are alive and kicking!
This is a routine maintenance release that catches up to the latest plugin changes implemented in DC++ by Crise and a few other general fixes. While we're migrating over to using DC++ maintained plugins there are two plugin files offered for download. The traditional plugins are still available and the new LuaPlugin is renamed to ScriptPlugin; you can find both of them here.
A list of changes have been published and we are expanding our private testing group for 2.0. Expect to see another post regarding recruitment for this very soon.