Stable Version:1.5.6
Welcome to ApexDC.net, the home of an innovative DC++ program using the Direct Connect and ADC networks. ApexDC++ is based on StrongDC++ and offers enhanced features.
ApexDC++ is, and always will be, free from all forms of malware. The project is managed and developed by veterans of the P2P world and as such we feel we are in touch with the opinions, wishes and requirements of our users.
Every since we first introduced PeerWeb DC++ in 2005 one of our main goals has been to provide cross platform support and distribute our program to Linux and Mac OS X users. This article focuses on Mac OS X development and offers users a chance to test the future of ApexDC++ 2.0. We will publish a progress update on Linux development separately.
Back in 2010 we announced an integration with OpenCandy to monetise installations and provide a stable base for our cross platform development. Due to this we were able to advertise a job for porting our program to wxWidgets (a cross platform GUI tool kit) and eventually hired Gevorg, who has years of wxWidgets experience and regularly submits patches back to their development team. His experience has been a valuable asset to the project and we are now in a position to show off our progress for the first time:
ApexDC++ 2.0 running on Mac OS X Mountain Lion - Click to enlarge
Read more of the story after the break.
We are pleased to announce 1.5.6 to the public, fixing a security vulnerability related to the Magnet URI handler and merging to ADC 1.0.2 protocol. A few other additions include tidying up the plugin menu (it's now located in File > Plugins menu and actually works) and synchronising with DC++'s speed limiter code. We have also updated the OpenSSL library bringing with it a few security fixes aswell.
Crise has posted some fine words on the recent changes to the Plugin API, so check it out here.
As you can see there are a few security updates in this release and therefore we are making this a mandatory upgrade. You can check out the full changelog or download it straight away on our website.
Yes we are alive and kicking!
This is a routine maintenance release that catches up to the latest plugin changes implemented in DC++ by Crise and a few other general fixes. While we're migrating over to using DC++ maintained plugins there are two plugin files offered for download. The traditional plugins are still available and the new LuaPlugin is renamed to ScriptPlugin; you can find both of them here.
A list of changes have been published and we are expanding our private testing group for 2.0. Expect to see another post regarding recruitment for this very soon.
Download 1.5.5
We are pleased to announce 1.5.4 to the public. This is a routine maintenance release that includes bug fixes and a few updates. Although there are plugins fixes, you don't need to update them directly (the previous version for 1.5.3 will work).
You should be notified of the update in your client within the next few days or you can download it straight away from the link below.
Download: ApexDC++ 1.5.4
While back I went through my "development directory" and found some pieces of work that could potentially be useful for other people, if shared, but were either used only by us internally or just to collect dust.
So I put in some effort and packaged a few different files for public consumption, if you find them useful then great... if not then it is no-ones loss. I would ask you to comment below if you find something interesting in the stuff listed below, but seeing as our previous blogs haven't been big on comments (which is why there haven't been any more), who am I kidding.
Check the full post, after the break for more details.
Read more of the story after the break.